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Immersion’s Impact on Performance in a Spatial Reasoning Task

  • Laura FreinaEmail author
  • Rosa Bottino
  • Mauro Tavella
  • Francesca Dagnino
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10056)

Abstract

The present paper presents the results of a first experiment aimed at assessing if different levels of immersion can affect performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be. Ninety-eight students from a local primary school have played with three different versions of a game: immersive using a Head Mounted Display, semi immersive played on a computer screen and non-immersive in which no movement was possible for the player. Results do not support the initial hypothesis: no significant impact from the immersion level has been found on performance.

Notes

Acknowledgments

The authors wish to thank the Istituto Comprensivo “Sampierdarena” for the participation in the project, the help and support of all the teachers and the school headmistress.

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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  • Laura Freina
    • 1
    Email author
  • Rosa Bottino
    • 1
  • Mauro Tavella
    • 1
  • Francesca Dagnino
    • 1
  1. 1.National Research Council – Institute for Educational TechnologiesGenoaItaly

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