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Serious Gaming in Airport Management: Transformation from a Validation Tool to a Learning Environment

  • Sebastian Schier
  • Maria FreeseEmail author
  • Thorsten Mühlhausen
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10056)

Abstract

Traditional methods to model airport management for e.g. research or training are primarily simulations. These methods lack the ability to model social behavior in collaborative decision making. Serious gaming is an approach to fill this gap. Therefore, the German Aerospace Center (DLR) introduced the serious game D-CITE for research purpose. This paper describes its advancement to a training tool and the results of a first training session with different airport stakeholders. Their feedback emphasizes the importance of a strong communication culture.

Keywords

Computer Support Collaborative Learning Role Change German Aerospace Collaborative Decision Computer Support Collaborative Learning 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  • Sebastian Schier
    • 1
  • Maria Freese
    • 1
    Email author
  • Thorsten Mühlhausen
    • 1
  1. 1.German Aerospace Center (DLR), Institute of Flight GuidanceBraunschweigGermany

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