Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation

  • Heide LukoschEmail author
  • Shalini Kurapati
  • Geertje Bekebrede
  • Simon Tiemersma
  • Daan Groen
  • Linda van Veen
  • Alexander Verbraeck
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10056)


With more flexible and large-scale learning environments, new design requirements for games emerge. Massive Open Online Courses (MOOCs) are one of the most important innovations in the learning field. Still, it is a challenge to motivate learners and to keep them motivated in such huge learning environments. To address this challenge, we redesigned a board game targeting at an integrated view on disruption and communication management in an intermodal transportation situation. From the redesign, we have learned that an online game works better with fewer roles, requires immediate feedback, and an engaging way of challenge to keep players motivated. Our findings can inform the design of games for large groups of players in an online environment.


Game Play Situational Awareness Game Design Online Game Container Terminal 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.



The Dutch Institute for Advanced Logistics (DINALOG-TKI) funded this research initiative.


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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  • Heide Lukosch
    • 1
    Email author
  • Shalini Kurapati
    • 1
  • Geertje Bekebrede
    • 1
  • Simon Tiemersma
    • 2
  • Daan Groen
    • 3
  • Linda van Veen
    • 3
  • Alexander Verbraeck
    • 1
  1. 1.Faculty of Technology, Policy and ManagementDelft University of TechnologyDelftThe Netherlands
  2. 2.Gamelab TU Delft Delft University of TechnologyDelftThe Netherlands
  3. 3.InThere, The HagueThe HagueThe Netherlands

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