Abstract
Inspired by biological spike information processing and the multiple brain region coordination mechanism, we propose an autonomous spiking neural network model for decision making. The proposed model is an expansion of the basal ganglia circuitry with automatic environment perception. It automatically constructs environmental states from image inputs. Contributions of this investigation can be summarized as the following: (1) In our model, the simplified Hodgkin-Huxley computing model is developed to achieve calculation efficiency closed to the LIF model and is used to obtain and test the ionic level properties in cognition. (2) A spike based motion perception mechanism is proposed to extract key elements for learning process from raw pixels without large amount of training. We apply our model in the “flappy bird” game and after dozens of training times, it can automatically generate rules to play well in the game. Besides, our model simulates cognitive defects when blocking some of sodium or potassium ion channels in the Hodgkin-Huxley model and this can be considered as a computational exploration on the mechanisms of cognition deep into ionic level.
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Notes
- 1.
Chris Eliasmith gave an invited keynote talk at the 2014 Computational Neuroscience Meeting (CNS 2014) on the effect of sodium channel for learning in SPAUN. This talk inspired our investigation introduced in this subsection.
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Acknowledgements
This study was funded by the Strategic Priority Research Program of the Chinese Academy of Sciences (XDB02060007), and Beijing Municipal Commission of Science and Technology (Z151100000915070, Z161100000216124).
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Wang, G., Zeng, Y., Xu, B. (2016). A Spiking Neural Network Based Autonomous Reinforcement Learning Model and Its Application in Decision Making. In: Liu, CL., Hussain, A., Luo, B., Tan, K., Zeng, Y., Zhang, Z. (eds) Advances in Brain Inspired Cognitive Systems. BICS 2016. Lecture Notes in Computer Science(), vol 10023. Springer, Cham. https://doi.org/10.1007/978-3-319-49685-6_12
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