Skip to main content

Positive Technologies for Promoting Emotion Regulation Abilities in Adolescents

  • Conference paper
  • First Online:
eHealth 360°

Abstract

In recent years there is a growing interest in the use of emerging advanced technologies in supporting well-being and health promotion. Although few existing programs employ innovative technologies to foster social and emotional learning in adolescence, they do not specifically focus on emotion regulation skills. Further, research in this domain has primarily tested the efficacy of these trainings with one type of measurement technique at a time, although most recent theories highlight that emotions are multi-dimensional and multi-component processes. With the above in mind and to overcome these limitations, we developed a technology-enhanced protocol for the enhancement of emotion regulation, based on evidenced based program, the Building Emotion and Affect Regulation, age-adjusted and combined with virtual characters and wearable physiological sensors. The objective of this paper is to present an overview of the design and development process of this innovative protocol: EmoRegulators.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Gross, J.J.: Emotion regulation: taking stock and moving forward. Emotion 13, 359–365 (2013)

    Article  Google Scholar 

  2. Saarni, C.: The social context of emotional development. In: Lewis, M., Haviland-Jones, J.M. (eds.) Handbook of Emotions, 2nd edn, pp. 306–322. The Guilford Press, New York (2000)

    Google Scholar 

  3. Cherniss, C., Extein, M., Goleman, D., Weissberg, R.P.: Emotional intelligence: what does the research really indicate? Educ. Psychol. 41, 239–245 (2006)

    Article  Google Scholar 

  4. Prensky, M.: Digital Game-Based Learning. McGraw-Hill, London (2001)

    Google Scholar 

  5. Ben Moussa, M., Magnenat-Thalmann, N.: Applying affect recognition in serious games: the playmancer project. In: Proceedings of the 2nd International Workshop on Motion in Games, MIG 2009, pp. 53–62 (2009)

    Google Scholar 

  6. Lim, M.Y., Leichtenstern, K., Kriegel, M., Enz, S., Aylettt, R., Vannini, N., Hall, L., Rizzo, P.: Technology-enhanced role-play for social and emotional learning context-Intercultural empathy. Entertainment Comput. 2, 223–231 (2011)

    Article  Google Scholar 

  7. Riva, G., Raspelli, S., Pallavicini, F., Grassi, A., Algeri, D., Wiederhold, B.K., Giaggioli, A.: Interreality in the management of psychological stress: a clinical scenario. Stud. Health Technol. Inf. 154, 20–25 (2010)

    Google Scholar 

  8. Riva, G.: Personal experience in positive psychology may offer a new focus for a growing discipline. Am. Psychol. 67, 574–575 (2012)

    Article  Google Scholar 

  9. Pat-Horenczyk, R., Sim Wei Shi, C., Schramm-Yavin, S., Bar-Halpern, M., Tan, L.J.: BEAR - building emotion and affect regulation (BEAR): preliminary evidence from an open trial in children’s residential group homes in Singapore. Child Youth Care Forum 44, 175–190 (2014)

    Article  Google Scholar 

  10. Ford, J.D., Russo, E.: A trauma-focused, present-centered, emotional self-regulation approach to integrated treatment for post-traumatic stress and addiction: trauma affect regulation: guidelines for education and therapy (TARGET). Am. J. Psychother. 60, 335–355 (2006)

    Google Scholar 

  11. Lahad, M.: BASIC Ph: the story of coping resources. In: Lahad, M., Cohen, A. (eds.) Community Stress Prevention, pp. 117–145. Community Stress Prevention Center, Kiryat Shmona (1993)

    Google Scholar 

  12. Pat-Horenczyk, R., Berger, R., Kaplinsky, N., Baum, N.: The journey to resilence: coping with ongoing stressful situations. Protocol for guidance counselors (adolescent’s version) (2004)

    Google Scholar 

  13. Dias, J., Paiva, A.: Feeling and reasoning: a computational model for emotional characters. In: Bento, C., Cardoso, A., Dias, G. (eds.) EPIA 2005. LNCS (LNAI), vol. 3808, pp. 127–140. Springer, Heidelberg (2005). doi:10.1007/11595014_13

    Chapter  Google Scholar 

  14. Dias, J., Mascarenhas, S., Paiva, A.: FAtiMA modular: towards an agent architecture with a generic appraisal framework. In: Bosse, T., Broekens, J., Dias, J., van der Zwaan, J. (eds.) Emotion Modeling. LNCS (LNAI), vol. 8750, pp. 44–56. Springer, Heidelberg (2014). doi:10.1007/978-3-319-12973-0_3

    Google Scholar 

  15. Dias J., Paiva A.: I want to be your friend: establishing relations with emotionally intelligent agents. In: Proceedings of Autonomous Agents and Multi-Agent Systems Conference (AAMAS) (2013)

    Google Scholar 

  16. Tinwell, A.: The Uncanny Valley in Games and Animation. CRC Press, Boca Raton (2014)

    Book  Google Scholar 

  17. Serino, S., Cipresso, P., Gaggioli, A., Riva, G.: The potential of pervasive sensors and computing for positive technology. In: Mukhopadhyay, S.C., Postolache, O.A. (eds.) Pervasive and Mobile Sensing and Computing for Healthcare: Smart Sensors, Measurement and Instrumentation. Springer, New York (2013)

    Google Scholar 

  18. Dishman, R.K., Nakamura, Y., Garcia, M.E., Thompson, R.W., Dunn, A.L., Blair, S.N.: Heart rate variability, trait anxiety, and perceived stress among physically fit men and women. Int. J. Psychophysiol. 37, 121–133 (2000)

    Article  Google Scholar 

  19. Hamari, J., Lehdonvirta, V.: Game design as marketing: how game mechanics create demand for virtual goods. Int. J. Bus. Sci. Appl. Manag. 5, 14–29 (2010)

    Google Scholar 

  20. Gaggioli, A., Pallavicini, F., Morganti, L., Serino, S., Scaratti, C., Briguglio, M., Tartarisco, G.: Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: a block randomized controlled trial. J. Med. Internet Res. 16, e167 (2014)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Esther Judith Schek .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

About this paper

Cite this paper

Schek, E.J. et al. (2017). Positive Technologies for Promoting Emotion Regulation Abilities in Adolescents. In: Giokas, K., Bokor, L., Hopfgartner, F. (eds) eHealth 360°. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 181. Springer, Cham. https://doi.org/10.1007/978-3-319-49655-9_23

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-49655-9_23

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-49654-2

  • Online ISBN: 978-3-319-49655-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics