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A Location-Based Game for Two Generations: Teaching Mobile Technology to the Elderly with the Support of Young Volunteers

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eHealth 360°

Abstract

This paper presents a cooperative location-based game for the elderly with the use of tablets equipped with mobile application. The game was designed to tackle at once several crucial topics related to the issue of aging, namely the social inclusion, education in the field of modern technology, motivation for learning as well as physical activity. Mixed-aged teams consisting of two players: a junior and a senior took part in the game. The preliminary results suggest that the game can successfully address a number of issues including improving the elderly technical skills, increasing the elderly physical activity as well as positive intergenerational interaction. The paper describes the game setup in details and presents some initial data gathered during the gameplay.

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Acknowledgments

This project has received funding from the European Union’s Horizon 2020 Research and Innovation Programme under the Marie Skłodowska-Curie grant agreement No 690962.

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Correspondence to Wiesław Kopeć .

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© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Kopeć, W. et al. (2017). A Location-Based Game for Two Generations: Teaching Mobile Technology to the Elderly with the Support of Young Volunteers. In: Giokas, K., Bokor, L., Hopfgartner, F. (eds) eHealth 360°. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 181. Springer, Cham. https://doi.org/10.1007/978-3-319-49655-9_12

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  • DOI: https://doi.org/10.1007/978-3-319-49655-9_12

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  • Publisher Name: Springer, Cham

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  • Online ISBN: 978-3-319-49655-9

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