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Exploiting Users Natural Competitiveness to Promote Physical Activity

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eHealth 360°

Abstract

ClimbTheWorld is a serious game to promote physical activity, by asking users to climb stairs, simulating the climbing of a real building. In this paper, we describe the complete redesign of the game to improve its persuasion capability, by adding collaboration and competition between users, and micro-goals to encourage the user to do not give up. Our experiments show that the game is really effective in incentivizing people in taking stairs, in particular singleplayer modes increased the average amount of stairsteps made of about 61%, while multiplayer modes of about 64%.

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Notes

  1. 1.

    These modes require the user to connect to Facebook and to give the application the right to explorer his/her network of friends.

  2. 2.

    https://developers.google.com/android/reference/com/google/android/gms/location/ActivityRecognitionApi.

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Correspondence to Ombretta Gaggi .

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© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Ciman, M., Gaggi, O. (2017). Exploiting Users Natural Competitiveness to Promote Physical Activity. In: Giokas, K., Bokor, L., Hopfgartner, F. (eds) eHealth 360°. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 181. Springer, Cham. https://doi.org/10.1007/978-3-319-49655-9_11

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  • DOI: https://doi.org/10.1007/978-3-319-49655-9_11

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-49654-2

  • Online ISBN: 978-3-319-49655-9

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