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Constructing Kinematic Animation of Products in Virtual Assembly Environments

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Recent Developments in Intelligent Systems and Interactive Applications (IISA 2016)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 541))

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Abstract

The traditional assembly simulation is designed for product design system which doesn’t support 3D interaction, and the design is very complicated. This paper proposes a new strategy and an algorithm to construct an assembly animation in VE. Engine components are used to realize animation as building blocks. Algorithm and process about how to construct engine components as well as parameters’ transfer between components are presented. The method will decrease designers’ burden and improve the production efficiency. At last, two examples are given to verify the feasibility of this strategy.

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Acknowledgements

This paper is funded by the National Natural Science Foundation of China (Grant NO. 61370135). This paper is partially supported by Beijing Key Discipline Program.

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Correspondence to Cheng Cheng .

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Zhang, J., Cheng, C., Ge, W., Zhang, T., Zhu, H., Mounir, S. (2017). Constructing Kinematic Animation of Products in Virtual Assembly Environments. In: Xhafa, F., Patnaik, S., Yu, Z. (eds) Recent Developments in Intelligent Systems and Interactive Applications. IISA 2016. Advances in Intelligent Systems and Computing, vol 541. Springer, Cham. https://doi.org/10.1007/978-3-319-49568-2_44

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  • DOI: https://doi.org/10.1007/978-3-319-49568-2_44

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-49567-5

  • Online ISBN: 978-3-319-49568-2

  • eBook Packages: EngineeringEngineering (R0)

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