Abstract
Advances in facial animation technology have been extended into various creative applications such as computer games, 3D animations and interactive multimedia. In this work, we explore performance-driven facial animations using a rigged bone approach. A 3D face model is rigged with bones positioned at the desired control points. The performance information for controlling these control points are extracted using the marker-based technique where color dots are painted on a performer’s face at desired positions. Facial expression performances are recorded using a low cost camera. The information from the recorded performances is extracted and mapped onto a targeted face. Hence facial expression performances of the actor can be applied to different 3D model faces, provided that they share the same control points. This approach affords reusability of the facial performances without expensive equipment. We present the creative process of our approach, discuss the outcome and the prospect of future works.
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Notes
- 1.
The three facial models (see Fig. 1) used in this study are obtained from http://tf3dm.com/.
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We wish to thank anonymous reviewers for their comments that have helped improve this paper. We would like to thank the GSR office for their partial financial support given to this research.
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Hamdan, F., Matussin, H., Serjuddin, S., Phon-Amnuaisuk, S., Shannon, P.D. (2017). 3D Facial Expressions from Performance Data. In: Phon-Amnuaisuk, S., Au, TW., Omar, S. (eds) Computational Intelligence in Information Systems. CIIS 2016. Advances in Intelligent Systems and Computing, vol 532. Springer, Cham. https://doi.org/10.1007/978-3-319-48517-1_24
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DOI: https://doi.org/10.1007/978-3-319-48517-1_24
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