Abstract
The underwater cultural heritage is an immeasurable archaeological and historical resource with huge, but yet largely unexploited, potentials for the maritime and coastal tourism.
In this regard, in the last years, national and international government authorities are supporting and strengthening research activities and development strategies, plans and policies to realize a more sustainable, responsible and accessible exploitation of the underwater cultural heritage.
To this end, the paper presents the architecture of a new system that, taking advantage of the modern virtual and augmented reality technologies, allows diver and non-diver tourists to make a more engaging and educational experience of the underwater archaeological sites.
This system has been developed and tested in the VISAS project (www.visas-project.eu) that aims to the enhancement of the cultural and tourist offer related to the underwater archaeology through innovation of modes of experience, both on site and remote, of the underwater environments of archaeological interest.
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Acknowledgements
The VISAS Project (Ref. Start-Up PAC02L2-00040), has been financed by the MIUR under the PAC Programme. The authors would like to thank the Marine Protected Area of Capo Rizzuto, the Soprintendenza per i Beni culturali e ambientali del Mare della Sicilia for the permission to conduct the experimentation in the sites of Cala Minnola and the Soprintendenza per i Beni Archeologici della Calabria for the site of Punta Scifo.
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Bruno, F. et al. (2016). Virtual and Augmented Reality Tools to Improve the Exploitation of Underwater Archaeological Sites by Diver and Non-diver Tourists. In: Ioannides, M., et al. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2016. Lecture Notes in Computer Science(), vol 10058. Springer, Cham. https://doi.org/10.1007/978-3-319-48496-9_22
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