Abstract
Interactive Genetic Algorithms may be used as an interface for exploring the solution spaces of computer art generative systems. In this paper, we describe the application of “Eugene” a hardware interactive Genetic Algorithm controller to the production of fractal and algorithmic images. Processing was used to generate the images. In tests with users, it was found that there was adequate exploration of the solution space, although the results were not always as expected by the user. Some additional testing explored this and the results indicate that mapping strategies used in encoding the solution are important if the interface allows for goal oriented user tasks.
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Hernandez Mengesha, L., James-Reynolds, C.J. (2016). Interactive Evolutionary Generative Art. In: Bramer, M., Petridis, M. (eds) Research and Development in Intelligent Systems XXXIII. SGAI 2016. Springer, Cham. https://doi.org/10.1007/978-3-319-47175-4_28
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DOI: https://doi.org/10.1007/978-3-319-47175-4_28
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