Abstract
The construction of smooth surfaces of 3D complex objects is an important problem in many graphical applications. Unfortunately, cracks or holes may appear on their surfaces caused by the limitation of scanners or the difference in resolution levels and subdivision schemes between adjacent faces. In this paper, we introduce two approaches for joining 3D meshes of different resolutions to remove the cracks or holes. These approaches use a wavelet transform and a RBF local interpolation or a tangent plane local approximation. They guarantee that the discrete continuity between meshes is preserved and the connecting mesh can change gradually in resolution between coarse and fine mesh areas.
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© 2016 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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Phan, AC., Raffin, R., Daniel, M. (2016). A Review of Two Approaches for Joining 3D Meshes. In: Vinh, P., Barolli, L. (eds) Nature of Computation and Communication. ICTCC 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 168. Springer, Cham. https://doi.org/10.1007/978-3-319-46909-6_9
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DOI: https://doi.org/10.1007/978-3-319-46909-6_9
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