Abstract
This chapter provides an in-depth description of the design process used to create the Anytown literacy learning game. Here, we detail the ADDIE model approach used to broadly guide the creation of content in order to match a social constructivist pedagogy with the learning affordances of game. We explain the virtual and real world relationships that were expected to contextualize learning and foster transfer between the digital environment and real world practices.
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Warren, S.J., Jones, G. (2017). The Core Anytown Design and Development Process. In: Learning Games. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-46829-7_9
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DOI: https://doi.org/10.1007/978-3-319-46829-7_9
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Online ISBN: 978-3-319-46829-7
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