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Anytown: A Literacy Game and Its Background

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Learning Games

Part of the book series: Advances in Game-Based Learning ((AGBL))

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Abstract

This chapter describes the background of our first learning game Anytown that emerged from the Quest Atlantis National Science Foundation project. We explain the development of the narrative at that time as it evolved from the early comics, book, as well as other projects that influenced the design of the literacy learning game. Further, the history of the designers and its impact on the outcome of the story and game content are also explored.

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Warren, S.J., Jones, G. (2017). Anytown: A Literacy Game and Its Background. In: Learning Games. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-46829-7_8

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  • DOI: https://doi.org/10.1007/978-3-319-46829-7_8

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-46827-3

  • Online ISBN: 978-3-319-46829-7

  • eBook Packages: EducationEducation (R0)

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