Abstract
Over the last decade the mobile revolution has done the most fundamental changes to education, and as the fact that learning games are gradually having an increasing impact in Technology Enhanced Learning, we have suggested to combine the both approaches learning game “LG” and mobile learning called: “Mobile Game Based Learning” (MGBL). However there is a huge lack of authoring tool that facilitates the generation of an adaptive LG to multiple mobile devices, at the time when the features of mobile devices are increasingly evolved and the development cost are so expensive. To this end in this paper we present an extension of the chosen LG authoring tool also known as eAdventure, which aims to support an automatic adaptation of MGBL to multiple mobile devices platforms.
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Acknowledgments
This research paper is made possible through the help and support from everyone, including:parents, teachers, family, friends, and in essence, all sentient beings. Especially, please allow me to dedicate my acknowledgment of gratitude toward the following significant advisors and contributors: First and foremost, I would like to thank Pr. Said Benhlima for his most support and encouragement. He kindly read my paper and offered invaluable detailed advices on grammar, organization, and the theme of the paper. Finally, I would like to thank Pr. M Ali bekri to read my paper and to provide valuable advices.
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Bennis, L., Benhlima, S. (2017). Toward a New Approach: Extending a Game-Based Learning Authoring Tool eAdventure to Multiple Mobile Devices. In: Rocha, Á., Serrhini, M., Felgueiras, C. (eds) Europe and MENA Cooperation Advances in Information and Communication Technologies. Advances in Intelligent Systems and Computing, vol 520. Springer, Cham. https://doi.org/10.1007/978-3-319-46568-5_5
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DOI: https://doi.org/10.1007/978-3-319-46568-5_5
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