Abstract
Feasible rendering of massive scenes with hardware capabilities and scene data size concurrently growing has been an active subject of research in recent decades. While past attempts showed realtime rendering on basic consumer workstations, frame rates can still be too low for the growing demand in the professional CAD industry and sectors like entertainment for stable high frame rates. The work described in this paper focuses on fulfilling this demand in the context of CAD software. A fast custom application of the Depth Image Based Rendering (DIBR) technique is used to construct a view synthesis system generating the required rate using past frames of a classical parallel renderer. Artifacts associated with this technique are addressed in a cost-effective manner.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
BrĂ¼derlin, B., Heyer, M., PfĂ¼tzner, S.: Interviews3D: a platform for interactive handling of massive data sets. IEEE Comput. Graph. Appl. 27(6), 48–59 (2007)
Chang, C.-F., Ger, S.-H.: Enhancing 3D graphics on mobile devices by image-based rendering. In: Chen, Y.-C., Chang, L.-W., Hsu, C.-T. (eds.) PCM 2002. LNCS, vol. 2532, pp. 1105–1111. Springer, Heidelberg (2002). doi:10.1007/3-540-36228-2_137
Darsa, L., Costa Silva, B., Varshney, A.: Navigating static environments using image-space simplification and morphing. In: Proceedings of the 1997 Symposium on Interactive 3D Graphics. I3D 1997, pp. 25-ff. ACM, New York (1997)
Decoret, X., Schaufler, G., Sillion, F., Dorsey, J.: Multi-layered impostors for accelerated rendering. In: EUROGRAPHICS 1999, vol. 18 (1999)
Didyk, P., Ritschel, T., Eisemann, E., Myszkowski, K., Seidel, H.P.: Adaptive image-space stereo view synthesis. In: Vision, Modeling and Visualization Workshop, pp. 299–306, Siegen, Germany (2010)
Do, L., Zinger, S., Morvan, Y., de With, P.: Quality improving techniques in DIBR for free-viewpoint video. In: 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video, 2009, pp. 1–4, May 2009
Fehn, C.: A 3D-TV approach using depth-image-based rendering (DIBR). In: Proceedings of Visualization, Imaging and Image Processing, pp. 482–487 (2003)
Fu, C., Wong, T., Heng, P.: Triangle-based view interpolation without depth-buffering. J. Graph. Tools 3, 13–31 (1998)
Funkhouser, T.A., Séquin, C.H.: Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments. In: Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques. SIGGRAPH 1993, pp. 247–254. ACM, New York (1993)
Ghiletiuc, J., Färber, M., BrĂ¼derlin, B.: Real-time remote rendering of large 3D models on smartphones using multi-layered impostors. In: Proceedings of the 6th International Conference on Computer Vision/Computer Graphics Collaboration Techniques and Applications. MIRAGE 2013, pp. 14: 1–14: 8. ACM, New York (2013)
Horng, Y.R., Tseng, Y.C., Chang, T.S.: Stereoscopic images generation with directional Gaussian filter. In: Proceedings of 2010 IEEE International Symposium on Circuits and Systems (ISCAS), pp. 2650–2653 (2010)
Liu, F., Huang, M.C., Liu, X.H., Wu, E.H.: Single pass depth peeling via CUDA rasterizer. In: SIGGRAPH 2009: Talks. SIGGRAPH 2009, p. 79: 1. ACM, New York (2009)
Mark, W.R., McMillan, L., Bishop, G.: Post-rendering 3D warping. In: Proceedings of the 1997 Symposium on Interactive 3D Graphics. I3D 1997, pp. 7-ff. ACM, New York (1997)
Max, N., Ohsaki, K.: Rendering trees from precomputed z-buffer views. In: Eurographics Rendering Workshop, pp. 45–54 (1995)
Morvan, Y., Farin, D., de With, P.: System architecture for free-viewpoint video and 3D-TV. IEEE Trans. Consum. Electron. 54(2), 925–932 (2008)
Ndjiki-Nya, P., Koppel, M., Doshkov, D., Lakshman, H., Merkle, P., Muller, K., Wiegand, T.: Depth image-based rendering with advanced texture synthesis for 3-D video. IEEE Trans. Multimedia 13(3), 453–465 (2011)
Oh, K.J., Yea, S., Ho, Y.S.: Hole filling method using depth based in-painting for view synthesis in free viewpoint television and 3-D video. In: Picture Coding Symposium, 2009. PCS 2009, pp. 1–4, May 2009
Popescu, V., Lastra, A., Aliaga, D., Neto, M.D.O.: Efficient warping for architectural walkthroughs using layered depth images. In: IEEE Visualization, pp. 211–215 (1998)
Saito, T., Takahashi, T.: Comprehensible rendering of 3-D shapes. In: Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques. SIGGRAPH 1990, pp. 197–206. ACM, New York (1990)
Westover, L.: Footprint evaluation for volume rendering. In: Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques. SIGGRAPH 1990, pp. 367–376. ACM, New York (1990)
Xi, M., Wang, L.H., Yang, Q.Q., Li, D.X., Zhang, M.: Depth-image-based rendering with spatial and temporal texture synthesis for 3DTV. EURASIP J. Image Video Process. 2013(1), 1–18 (2013)
Zhang, L., Tam, W.J.: Stereoscopic image generation based on depth images for 3D TV. IEEE Trans. Broadcast. 51(2), 191–199 (2005)
Zinger, S., Do, L., de With, P.H.N.: Free-viewpoint depth image based rendering. J. Vis. Commun. Image Represent. 21(5–6), 533–541 (2010)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing AG
About this paper
Cite this paper
Meder, J., BrĂ¼derlin, B. (2016). Decoupling Rendering and Display Using Fast Depth Image Based Rendering on the GPU. In: Chmielewski, L., Datta, A., Kozera, R., Wojciechowski, K. (eds) Computer Vision and Graphics. ICCVG 2016. Lecture Notes in Computer Science(), vol 9972. Springer, Cham. https://doi.org/10.1007/978-3-319-46418-3_6
Download citation
DOI: https://doi.org/10.1007/978-3-319-46418-3_6
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-46417-6
Online ISBN: 978-3-319-46418-3
eBook Packages: Computer ScienceComputer Science (R0)