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Decoupling Rendering and Display Using Fast Depth Image Based Rendering on the GPU

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Computer Vision and Graphics (ICCVG 2016)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 9972))

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Abstract

Feasible rendering of massive scenes with hardware capabilities and scene data size concurrently growing has been an active subject of research in recent decades. While past attempts showed realtime rendering on basic consumer workstations, frame rates can still be too low for the growing demand in the professional CAD industry and sectors like entertainment for stable high frame rates. The work described in this paper focuses on fulfilling this demand in the context of CAD software. A fast custom application of the Depth Image Based Rendering (DIBR) technique is used to construct a view synthesis system generating the required rate using past frames of a classical parallel renderer. Artifacts associated with this technique are addressed in a cost-effective manner.

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Correspondence to Julian Meder .

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Meder, J., BrĂ¼derlin, B. (2016). Decoupling Rendering and Display Using Fast Depth Image Based Rendering on the GPU. In: Chmielewski, L., Datta, A., Kozera, R., Wojciechowski, K. (eds) Computer Vision and Graphics. ICCVG 2016. Lecture Notes in Computer Science(), vol 9972. Springer, Cham. https://doi.org/10.1007/978-3-319-46418-3_6

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  • DOI: https://doi.org/10.1007/978-3-319-46418-3_6

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