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Interactive Exploration of Three-Dimensional Scientific Visualizations on Large Display Surfaces

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Collaboration Meets Interactive Spaces

Abstract

The chapter surveys the different approaches investigated to interact with scientific visualizations on large surfaces such as tables and walls. The chapter particularly does not focus on VR-based interaction or tangible input but on those interaction techniques where the input is provided on the surface itself or where it is focused on the surface. In particular, tactile interaction techniques are covered and the challenges of gestural input as well as of combining touch input with stereoscopic rendering are discussed. Where possible, connections to collaborative interaction scenarios are pointed out, even though most publications to date focus on single-user interaction.

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Notes

  1. 1.

    It is difficult to understand interaction techniques by simply reading about them or seeing traditional figures with snapshots. We thus hyperlink to videos of the discussed techniques where possible from the figures in the electronic version of the chapter to better illustrate the techniques.

  2. 2.

    In interactive 3D visualization there may indeed be some dedicated objects to be moved such as cutting planes and particle sources. Nevertheless, for such objects often dedicated interaction techniques are used as explained in the remainder of the chapter.

  3. 3.

    3D-RST is a somewhat inappropriate name as Reisman et al.’s [66] technique is constrained to translations and rotations. The scale always remains constant with this technique. In fact, a technique that is entirely based on “sticky” contact control cannot affect both z-distance and object scale at the same time, the two properties are visually ambiguous (see also Hancock et al.’s [33] “Sticky Tools” interaction mapping and its application to Sandtray therapy [34]).

  4. 4.

    The classification into interaction technique and interactive system is not always crystal clear—we used our best judgment to differentiate between the two groups.

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Acknowledgements

I would like to thank all the authors of the original papers who kindly provided me with images for their techniques in order for me to be able to illustrate the described interaction techniques and systems. Also, I would like to thank all people who have collaborated with me in the past on surface-based interaction techniques for 3D visualization, in particular my past and present students who worked with me on this topic including Lonni Besançon, Tijmen Klein, David López, Pjotr Svetachov, Thomas ten Cate, and Lingyun Yu.

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Isenberg, T. (2016). Interactive Exploration of Three-Dimensional Scientific Visualizations on Large Display Surfaces. In: Anslow, C., Campos, P., Jorge, J. (eds) Collaboration Meets Interactive Spaces. Springer, Cham. https://doi.org/10.1007/978-3-319-45853-3_6

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