Abstract
Augmented Reality (AR) technology is one of the fastest growing areas in the computing field and it has pervaded many applications in the market including museums. However, there is a need for a survey exploring the effectiveness of augmented reality as a communication medium in museums. This paper reviews the development of Augmented Reality as a mass communication [1] tool in museums. We introduce a communication model which would work as a roadmap building AR guidance system with ensuring this system will be a successful method of communication with users. Besides, we propose a novel way to enhance the visitors’ experience and learning by combining AR with games in museums.
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Acknowledgment
We would like to thank Helwan University in Egypt, Egyptian Museum in Cairo and the funder of this project, the Newton-Mosharafa program.
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Hammady, R., Ma, M., Temple, N. (2016). Augmented Reality and Gamification in Heritage Museums. In: Marsh, T., Ma, M., Oliveira, M., Baalsrud Hauge, J., Göbel, S. (eds) Serious Games. JCSG 2016. Lecture Notes in Computer Science(), vol 9894. Springer, Cham. https://doi.org/10.1007/978-3-319-45841-0_17
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DOI: https://doi.org/10.1007/978-3-319-45841-0_17
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