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Gamification of Teaching in Higher Education

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Gamification

Part of the book series: Progress in IS ((PROIS))

Abstract

Gamification has become a major aspect in many fields of academia. Motivating people to participate and engage more intensively in order to increase the outcome with the help of game mechanics has already been applied in the field of education. With our approach of gamification of university teaching, we seek to improve the learning efficiency, motivation, fun and participation by constructing GamEducation. We implemented GamEducation in a master’s level course, conducted it twice over two years and conducted several evaluations to validate our hypothesis. We found that GamEducation improves major fields of university teaching such as motivation, fun, participation and learning efficiency. However, GamEducation increases the workload for both students and teaching staff.

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Correspondence to Dominik Siemon .

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Siemon, D., Eckardt, L. (2017). Gamification of Teaching in Higher Education. In: Stieglitz, S., Lattemann, C., Robra-Bissantz, S., Zarnekow, R., Brockmann, T. (eds) Gamification. Progress in IS. Springer, Cham. https://doi.org/10.1007/978-3-319-45557-0_11

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