Abstract
This book is concerned with emergence and interactive art . It looks at what sorts of emergent interactions can occur with digital, interactive art systems, with a particular focus on participant experience. But what is emergence? What is an emergent experience ? How can we create one and how will we find it? Emergence is a debated area within and across domains. In this chapter, two approaches to emergence are briefly reviewed: one from design research and the other from the natural sciences. They are reconciled into a broad definition of emergence. The relatively new area of interactive art and its key concern with an active, participating audience are also introduced. These discussions set the stage for analytical emergence tools and creative works presented in Chap. 2 and throughout the text. They also lead to perceptual emergence which, with its focus on the subjective experience of emergence, provides the means to understand and create new and surprising participant interactions with art systems.
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Seevinck, J. (2017). Introduction. In: Emergence in Interactive Art. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-319-45201-2_1
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