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Compression of 3D Geographical Objects at Various Level of Detail

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The Rise of Big Spatial Data

Part of the book series: Lecture Notes in Geoinformation and Cartography ((LNGC))

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Abstract

Compression of 3D objects has been recently discussed mainly in the domain of 3D computer graphics. However, more and more applications demonstrate that the third dimension plays an important role also in the domain of modelling and streaming of geographical objects. This is especially true for 3D city models and their distribution via internet. Despite the fact that compression of textual information related to geographical objects has a significant importance, in this paper we concentrate only on compression of geometry information and also on more complex geometries with irregular shapes. Considering the compression of 3D geographical objects, the 3D triangle meshes representation are used. 3D mesh compression is a way how to reduce the required cost of storage for triangle meshes without losing any details. The triangle is the basic geometric primitive for standard graphics rendering hardware. The compression algorithm aims at storing the input data into a binary file that is as small as possible. For encoding of the mesh connectivity, our compression implements the popular Edgebreaker algorithm. The character of geometry encoding is largely governed by the way connectivity is encoded. A popular choice of prediction for the Edgebreaker algorithm is the parallelogram predictor. It has been observed in Váša and Brunnett (IEEE Trans Vis Comput Graph 19(9):1467–1475, 2013) that such prediction can be further improved by taking a two-step approach, first transmitting the complete connectivity and only afterwards transmitting the geometry. We used this approach to compress geographical objects at various level of detail. It does not bring an improvement for all datasets, especially meshes with many parallelogram shape prediction stencils do not benefit from it. However for complex geographical objects (bridges in our case) the used algorithm works nicely and after the compression the amount of data is even lower than 4 % of the original file size.

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Acknowledgments

This publication was supported by the Project LO1506 of the Czech Ministry of Education, Youth and Sports.

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Correspondence to Karel Janečka .

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Janečka, K., Váša, L. (2017). Compression of 3D Geographical Objects at Various Level of Detail. In: Ivan, I., Singleton, A., Horák, J., Inspektor, T. (eds) The Rise of Big Spatial Data. Lecture Notes in Geoinformation and Cartography. Springer, Cham. https://doi.org/10.1007/978-3-319-45123-7_26

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