Abstract
This paper demonstrates the use of business games in process improvement. Research method for selecting games and their tailoring to support the activities proposed by process reference models is described. In this research two major process categories for software development companies are considered: project management and software implementation. This article focuses on project management process category (the ISO 21500 international standard for project management is taken as a reference) while software implementation is left for future research. Concrete application of one business game to the activities suggested by ISO 21500 is presented in the paper, thus showing the project management process improvement possibilities with business games.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Fowler, M., Highsmith, J.: The agile manifesto. Softw. Dev. 9, 28–35 (2001)
Jovanovic, M., Mesquida, A.-L., Mas, A.: Process improvement with retrospectives gaming in agile software development. Commun. Comput. Inf. Sci. 543, 287–294 (2015)
Mesquida, A., Mas, A.: A project management improvement program according to ISO/IEC 29110 and PMBOK. J. Softw. Evol. Process. 26, 846–854 (2014)
ISO - International Organization for Standardization: ISO 21500:2012 Guidance on project management (2012)
Project Management Institute: A Guide to the Project Management Body of Knowledge (2013)
Clarke, P., O’Connor, R.V.: The situational factors that affect the software development process: towards a comprehensive reference framework. Inf. Softw. Technol. 54, 433–447 (2012)
Ogland, P.: The game of software process improvement: some reflections on players, strategies and payoff. In: Norsk konferanse for organisasjoners bruk av informasjonsteknologi (NOKOBIT 2016), pp. 23–25, Trodenheim, Norway (2009)
Cockburn, A.: The end of software engineering and the start of economic-cooperative gaming. In: ComSIS, vol. 1, pp. 1–32 (2004)
Raftopoulos, M.: Towards gamification transparency: a conceptual framework for the development of responsible gamified enterprise systems. J. Gaming Virtual World. 6, 159–178 (2014)
Pries-Heje, J., Baskerville, R., Levine, L., Ramesh, B.: The high speed balancing game. Scand. J. Inf. Syst. 16, 11–54 (2004)
Yilmaz, M., O’Connor, R.V.: A scrumban integrated gamification approach to guide software process improvement: a Turkish case study. Teh. Vjesn. 23, 237–245 (2016)
Špundak, M.: Mixed agile/traditional project management methodology – reality or illusion? Procedia Soc. Behav. Sci. 119, 939–948 (2014)
Kua, P.: The Retrospective Handbook. Leanpub, Layton (2013)
Krivitsky, A.: Agile Retrospective Kickstarter. Leanpub, Layton (2015)
Gonçalves, L., Linders, B.: Getting Value Out of Agile Retrospectives. A Toolbox of Retrospective Exercises. Leanpub, Layton (2013)
Caroli, P., Caetano, T.: Fun Retrospectives - Activities and Ideas for Making Agile Retrospectives more Engaging. Leanpub, Layton (2015)
Esther, D., Larsen, D.: Agile Retrospectives - Making Good Teams Great. The pragmatic bookshelf, Dallas (2006)
Gray, D., Brown, S., Macanufo, J.: Game Storming - A Playbook for Innovators, Rulebreakers, and Changemakers. O’Reilly Media, Sebastopol (2010)
Acknowledgments
This work has been partially supported by the Spanish Ministry of Science and Technology with ERDF funds under grants TIN2016-76956-C3-3-R and TIN2013-46928-C3-2-R.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this paper
Cite this paper
Mesquida, AL., Jovanovic, M., Mas, A. (2016). Process Improving by Playing: Implementing Best Practices through Business Games. In: Kreiner, C., O'Connor, R., Poth, A., Messnarz, R. (eds) Systems, Software and Services Process Improvement. EuroSPI 2016. Communications in Computer and Information Science, vol 633. Springer, Cham. https://doi.org/10.1007/978-3-319-44817-6_18
Download citation
DOI: https://doi.org/10.1007/978-3-319-44817-6_18
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-44816-9
Online ISBN: 978-3-319-44817-6
eBook Packages: Computer ScienceComputer Science (R0)