Abstract
While current media reports focus on VR technology that has been commercially launched in 2016, so far, less attention has been devoted to ethical issues and responsibilities that might come with the widespread use of VR. This new technology opens a vast space and has the potential to introduce drastic and dramatic ways of disrupting our relationship to the real world. The immersive nature of VR raises questions regarding risks and adverse effects that go beyond those aspects in existing media technology such as smartphones or the Internet.
With great power comes great responsibility.
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This expression has been attributed to two very different sources ranging from Voltaire to the Spider-Man comic book.
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Of course, the exact number of conference attendees always depends on how exactly they are counted, e.g., consider full conference, single day, or student registrations.
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Similar discussions and concepts have been found later about the Internet and the WWW.
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The informed consent form that participants in our VR experiments have to read and sign include the following statement regarding the use of immersive VR technology: “We hereby inform the participant that immersion and VR technology could have lasting negative behavioral influences, which may be presently unknown.
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In our version of Rule # 1, we only included humans and animals and excluded other life forms such as plants. When somebody thinks that it is a good idea to equip a sunflower with a HMD, we might want to rethink this rule.
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Steinicke, F. (2016). Anarchy, Principles, and Rules. In: Being Really Virtual. Springer, Cham. https://doi.org/10.1007/978-3-319-43078-2_9
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DOI: https://doi.org/10.1007/978-3-319-43078-2_9
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