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Toys and Games

  • Krystina Madej
Chapter
Part of the SpringerBriefs in Computer Science book series (BRIEFSCOMPUTER)

Abstract

Children’s toys are the material culture that reflects their play, games are the form their play takes, and stories articulate their play. Archaeological finds are not always clear about the artifacts they give up, and what we see as toys may have had some other purpose. If no explanatory documentation exists, and only the artifact or a single image exists, we can only guess at the purpose of the “toy” or how a game may have been played. Fortunately, many toys and games have a long history, and how children play today, and how they played centuries ago, are strikingly similar.

Keywords

Active Play Ball Game Jigsaw Puzzle Material Artifact Imaginative Play 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© The Author(s) 2016

Authors and Affiliations

  • Krystina Madej
    • 1
  1. 1.Georgia Institute of TechnologyAtlantaUSA

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