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Play

  • Krystina Madej
Chapter
Part of the SpringerBriefs in Computer Science book series (BRIEFSCOMPUTER)

Abstract

Play is ubiquitous in society and dates back to antiquity. From an early age, it engages humans cognitively, physically, affectively, and socially and is now viewed as being central to human development. From birth, infants have an innate interest in exploring what is around them. We rock them, sing to them, and show them pretty objects to engage them. As soon as they are able, we give them toys to cuddle, to touch, and to explore, which they do quite readily on their own, once they are able. As children grow older and begin to move more capably, they run, jump, and skip in self-directed ways. Children’s play is intent and focused and operationalizes learning for them. Children integrate artifacts and events into their lives through their explorations in both individual and social play as they build their perception of the world. In addition to children initiating play, adults take advantage of children’s inclination to learn through play, and guide children’s play to help their development from infancy to adolescence.

Keywords

Video Game Social Play Innate Interest Play Experience Play Theory 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

  1. ———. 2016. Interactivity, collaboration, and authoring in social media. New York: Springer.Google Scholar
  2. Winnicott, Donald. 1971. Playing and reality. London: Tavistock Publications.Google Scholar

Copyright information

© The Author(s) 2016

Authors and Affiliations

  • Krystina Madej
    • 1
  1. 1.Georgia Institute of TechnologyAtlantaUSA

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