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Introduction

  • Krystina Madej
Chapter
Part of the SpringerBriefs in Computer Science book series (BRIEFSCOMPUTER)

Abstract

The questions that I always ask of students in my experimental games and material culture classes, and that has led to this book, are—can we create digital narrative environments that take children beyond the computer screen and engage them in a world of somatic or whole-body physical movement? Can the digital games children play include them in their surrounding world rather than pull them into the screen and hold them in that small, if exciting, virtual space?

Keywords

Head Start Experimental Game Digital Game Digital Environment Symbolic Play 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© The Author(s) 2016

Authors and Affiliations

  • Krystina Madej
    • 1
  1. 1.Georgia Institute of TechnologyAtlantaUSA

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