Abstract
Using Punch and Judy as a story domain, we describe an interactive puppet show, where the flow and content of the story can be influenced by the actions of the audience. As the puppet show is acted out, the audience reacts to events by cheering or booing the characters. This affects the agents’ emotional state, potentially causing them to change their actions, altering the course of the narrative. An institutional normative model is used to constrain the narrative so that it remains consistent with the Punch and Judy canon. Through this vignette of a socio-technical system (STS), comprising human and software actors, an institutional model – derived from narrative theory – and (simplistic) technological interaction artifacts, we begin to be able to explore some of the issues that can arise in STS through the prism of the World-Institution-Technology (WIT) model.
An earlier version of this work was presented at the AI & Games symposium, held as part of AISB 2015, Canterbury, UK.
M. Thompson—Supported by an Engineering Doctorate studentship through the EPSRC Centre for Doctoral Training in Digital Entertainment at the University of Bath.
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Thompson, M., Padget, J., Battle, S. (2016). An Interactive, Generative Punch and Judy Show Using Institutions, ASP and Emotional Agents. In: Dignum, V., Noriega, P., Sensoy, M., Sichman, J. (eds) Coordination, Organizations, Institutions, and Norms in Agent Systems XI. COIN 2015. Lecture Notes in Computer Science(), vol 9628. Springer, Cham. https://doi.org/10.1007/978-3-319-42691-4_22
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