Abstract
The evaluation of the presented procedural modelling methodology will be addressed in this chapter. Thus, a set of tests made to demonstrate the capabilities of this methodology in producing buildings compliant with a real subset of architectural rules (RGEU [1]) and others with distinct formats and different architectonic structures will be presented. Moreover, the effectiveness of the treemap approach in subdividing random layouts is shown, along with a generic stochastic process for automatic building generation and also some computational performance measurements that point out to the methodology expeditiousness.
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- 1.
The procedurally generated T2 houses compliant with some RGEU rules were equipped with some virtual furniture, available for free download and use in the TurboSquid website. For more information, please, check the link http://www.turbosquid.com/.
References
RGEU: Regulamento geral das edificações urbanas, decreto n.\(^{\circ }\) 38382 (2008)
Rodrigues, N.: Rule-based generation of virtual traversable architectural-period houses. Ph.D. thesis, University of Trás-os-Montes e Alto Douro (2010)
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Adão, T., Magalhães, L., Peres, E. (2016). Procedural Modelling Methodology Evaluation. In: Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes. SpringerBriefs in Computer Science. Springer, Cham. https://doi.org/10.1007/978-3-319-42372-2_7
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DOI: https://doi.org/10.1007/978-3-319-42372-2_7
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