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Using Games to Improve Learning Skills in Students with Cognitive Disabilities Through Kinect Technology

  • Dacarth Sarmiento
  • Yesid Díaz
  • Roberto FerroEmail author
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 620)

Abstract

The purpose of this paper is to present the use of ICT tools to improve the performance of students with some cognitive disabilities in Colombia, the use of tools and software based on .Net and Java can build interesting alternatives that can be evaluated and applied learning different fields, such as mathematics, physics and others, through interactive games that make learning how to be more successful students.

Keywords

Augmented Reality Reading Disability Vocational Rehabilitation Learn Disability Cognitive Disability 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.Axon Research GroupCUN University BogotáBogotáColombia
  2. 2.Axon-Lider Research GroupUniversidad Distrital Francisco José de CaldasBogotáColombia

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