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Virtual Reality Technology Applied in the Building Design Process: Considerations on Human Factors and Cognitive Processes

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Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 485))

Abstract

This paper discusses the most relevant human factors and cognitive aspects associated to the use of three-dimensional virtual reality models within the conceptual design phase in the construction industry. It contributes to the knowledge on the designer’s cognitive functioning throughout the creative thinking and decision-making in design, as well as in what extent VR technology helps in these cognitive processes, pointing out relevant aspects that must be considered in the development of new VR-based tools for conceptual design. At the end, this study presents a concise knowledge on the meaning, impacts and effectiveness of VR technology for the Building Construction domain. The mechanism of human cognition involved in the building design process and the role of VR technology in this context are presented and final considerations are made.

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Acknowledgments

The authors gratefully acknowledge (a) the Brazilian National Council of Technological and Scientific Development (CNPq) for the scholarship provided through the Science without Borders program; and (b) the Georgia Institute of Technology for the financial and infrastructural support.

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Correspondence to Daniel Paes .

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Paes, D., Irizarry, J. (2016). Virtual Reality Technology Applied in the Building Design Process: Considerations on Human Factors and Cognitive Processes. In: Rebelo, F., Soares, M. (eds) Advances in Ergonomics in Design. Advances in Intelligent Systems and Computing, vol 485. Springer, Cham. https://doi.org/10.1007/978-3-319-41983-1_1

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  • DOI: https://doi.org/10.1007/978-3-319-41983-1_1

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-41982-4

  • Online ISBN: 978-3-319-41983-1

  • eBook Packages: EngineeringEngineering (R0)

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