Skip to main content

Interactive Acquisition of Apparel for Garment Modeling

  • Conference paper
  • First Online:
Articulated Motion and Deformable Objects (AMDO 2016)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 9756))

Included in the following conference series:

Abstract

In this paper we set out to find a new technical and commercial solution to easily acquire garment models. The idea is to allow the creation of new stylized versions of garments just by applying a new print design. To this end we introduce a technique for model acquisition of new apparel collection that makes use of a sparse set of guidelines in combination with an intuitive graphical user interface allowing the user to obtain and refine a 2D mesh representation of the garment. To achieve a 3D-ish look of the virtual garment we employ structured light scanning to automatically obtain a shadow map. We believe our system allows online clothes shops to bring new visual art into bespoke clothing to make apparel products more valuable compared to other garments on the market. Furthermore it helps artists and designers in virtual prototyping and visualizing garments with new print designs.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Bridson, R., Zhang, D.: Advanced topics on clothing simulation and animation. In: SIGGRAPH Course Notes 6 (2005)

    Google Scholar 

  2. Liu, L., Wang, R., Zhuo, S., Luo, X., Gao, C.: Mesh-based anisotropic cloth deformation for virtual fitting. Multimedia Tools Appl. 71(2), 411–433 (2014)

    Article  Google Scholar 

  3. Walt Disney Feature Animation. Aladdin (1992)

    Google Scholar 

  4. Walt Disney Home Video: Diamond in the Rough: the Making of Aladdin. Aladdin Platinum Edition, Disc 2. DVD (2004)

    Google Scholar 

  5. Lander, J.: Devil in the blue faceted dress: Real time cloth animation. World Wide Web. http://www.gamasutra.com/view/feature/131851/devil_in_the_blue_faceted_dress_.php

  6. Vidya. World Wide Web. http://www.human-solutions.com/vidya/

  7. Second Sight. World Wide Web. http://medialab.hva.nl/blog/project/3d-fashion/

  8. Lafayatte. World Wide Web. http://www.lafayettebyme.com/

  9. H&M. H&M puts real model heads on fake bodies. World Wide Web. http://jezebel.com/5865114/hm-puts-real-model-heads-on-fake-bodies

  10. Lobay, A., Forsyth, D.A.: Shape from texture without boundaries. Int. J. Comput. Vis. 67(1), 71–91 (2006)

    Article  Google Scholar 

  11. Zhou, B., Chen, X., Fu, Q., Guo, K., Tan, P.: Garment modeling from a single image. Comput. Graph. Forum 32(7), 85–91 (2013)

    Article  Google Scholar 

  12. Ebert, A., Schädlich, J., Disch, A.: Innovative retexturing using cooperative patterns. In: IASTED International Conference on Visualization, Imaging and Image Processing, pp. 432–437 (2003)

    Google Scholar 

  13. Hilsmann, A., Eisert, P.: Tracking and retexturing cloth for real-time virtual clothing applications. In: Gagalowicz, A., Philips, W. (eds.) MIRAGE 2009. LNCS, vol. 5496, pp. 94–105. Springer, Heidelberg (2009)

    Chapter  Google Scholar 

  14. Guskov, I., Klibanov, S., Bryant, B.: Trackable surfaces. In: Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2003, pp. 251–257 (2003)

    Google Scholar 

  15. Scholz, V., Stich, T., Magnor, M., Keckeisen, M., Wacker, M.: Garment motion capture using color-coded patterns. In: ACM SIGGRAPH 2005 Sketches, SIGGRAPH 2005 (2005)

    Google Scholar 

  16. Chaikin, G.M.: An algorithm for high-speed curve generation. Comput. Graph. Image Process. 3(4), 346–349 (1974)

    Article  Google Scholar 

  17. Scharstein, D., Szeliski, R.: High-accuracy stereo depth maps using structured light. In: Proceedings of 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2003, vol. 1, p. I-195 (2003)

    Google Scholar 

Download references

Acknowledgements

This study was conducted in view of the research project iArt–644625 financed by the EU programme Horizon 2020. We also gratefully express our gratitude to the European Fund for Regional Development (ERDF) and the Flemish Government, which are kindly funding part of the research at the Expertise centre for Digital Media.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Fabian Di Fiore .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer International Publishing Switzerland

About this paper

Cite this paper

Di Fiore, F., Maesen, S., Van Reeth, F. (2016). Interactive Acquisition of Apparel for Garment Modeling. In: Perales, F., Kittler, J. (eds) Articulated Motion and Deformable Objects. AMDO 2016. Lecture Notes in Computer Science(), vol 9756. Springer, Cham. https://doi.org/10.1007/978-3-319-41778-3_6

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-41778-3_6

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-41777-6

  • Online ISBN: 978-3-319-41778-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics