Skip to main content

An Eye Movement Research on 2D Interactive Game Design

  • Conference paper
  • First Online:
Advances in Neuroergonomics and Cognitive Engineering

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 488))

  • 1103 Accesses

Abstract

In order to provide suggestions for further game design, an eye movement experiment was carried out to investigate how the player’s visual focus was distributed in shooter game. In the experiment, the 2D video games were taken as material. The participant were required using visual fixation to finish the shooter game by eye controlling, which the fixation times and fixation time were recorded by eye-tracker. The results showed that the central region was the best location for shooting or the main elements of paying attention. The result was consistent with the general visual habits. On the contrary, the elements located in top left and top right regions were hardly captured by players’ attention. According to classic composition prototypes, we could consider putting the important elements of 2D interactive video games in the central region, and distributing consist with human visual processing habits which was along with the directions of diffusing or concentrating of tension in triangle, square or circle prototypes.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Wang, J., Zhang, J.: Visual Guide in the Research on the Application of Plane Design. D. Qiqihar University, China (2013)

    Google Scholar 

  2. Ye, G., Du, Q.: ROI Extraction for Stereoscopic Video Based. D. ZheJiang University, Hangzhou (2013)

    Google Scholar 

  3. Chen, Y., Zhou, J., Zheng, L.: The Research of Interested Objects Detection Based on Visual Attention. D. TangMeng University (2014)

    Google Scholar 

  4. Han, Yuchang: Observe the sequence of eye movements in different shapes and colors. J. Psychol. Sci. 20(40–43), 95–96 (1997)

    Google Scholar 

  5. Yan, B., Yuan, X.: The Methods of Eye Movement Research on Web Usability Test. D. Beijing University of Posts and Telecommunications, Beijing (2011)

    Google Scholar 

Download references

Acknowledgments

The authors would like to gratefully acknowledge the support from the National Key Technology R&D Program of the Ministry of Science and Technology (2014BAK01B03), China National Institute of Standardization through the “special funds for the basic R&D undertakings by welfare research institutions” (522016Y-4483).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yunhong Zhang .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing Switzerland

About this paper

Cite this paper

Lin, N., Feng, L., Kang, T., Fan, S., Zhang, Y. (2017). An Eye Movement Research on 2D Interactive Game Design. In: Hale, K., Stanney, K. (eds) Advances in Neuroergonomics and Cognitive Engineering. Advances in Intelligent Systems and Computing, vol 488. Springer, Cham. https://doi.org/10.1007/978-3-319-41691-5_17

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-41691-5_17

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-41690-8

  • Online ISBN: 978-3-319-41691-5

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics