Abstract
In order to provide suggestions for further game design, an eye movement experiment was carried out to investigate how the player’s visual focus was distributed in shooter game. In the experiment, the 2D video games were taken as material. The participant were required using visual fixation to finish the shooter game by eye controlling, which the fixation times and fixation time were recorded by eye-tracker. The results showed that the central region was the best location for shooting or the main elements of paying attention. The result was consistent with the general visual habits. On the contrary, the elements located in top left and top right regions were hardly captured by players’ attention. According to classic composition prototypes, we could consider putting the important elements of 2D interactive video games in the central region, and distributing consist with human visual processing habits which was along with the directions of diffusing or concentrating of tension in triangle, square or circle prototypes.
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Acknowledgments
The authors would like to gratefully acknowledge the support from the National Key Technology R&D Program of the Ministry of Science and Technology (2014BAK01B03), China National Institute of Standardization through the “special funds for the basic R&D undertakings by welfare research institutions” (522016Y-4483).
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Lin, N., Feng, L., Kang, T., Fan, S., Zhang, Y. (2017). An Eye Movement Research on 2D Interactive Game Design. In: Hale, K., Stanney, K. (eds) Advances in Neuroergonomics and Cognitive Engineering. Advances in Intelligent Systems and Computing, vol 488. Springer, Cham. https://doi.org/10.1007/978-3-319-41691-5_17
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DOI: https://doi.org/10.1007/978-3-319-41691-5_17
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