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Psychophysiology in Games

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Part of the book series: Socio-Affective Computing ((SAC,volume 4))

Abstract

Psychophysiology is the study of the relationship between psychology and its physiological manifestations. That relationship is of particular importance for both game design and ultimately gameplaying. Players’ psychophysiology offers a gateway towards a better understanding of playing behavior and experience. That knowledge can, in turn, be beneficial for the player as it allows designers to make better games for them; either explicitly by altering the game during play or implicitly during the game design process. This chapter argues for the importance of physiology for the investigation of player affect in games, reviews the current state of the art in sensor technology and outlines the key phases for the application of psychophysiology in games.

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Notes

  1. 1.

    http://thoughttechnology.com/

  2. 2.

    http://www.affectiva.com

  3. 3.

    https://www.nymi.com/

  4. 4.

    http://www.empatica.com/

  5. 5.

    http://www.cardiio.com/

  6. 6.

    http://sourceforge.net/projects/pl-toolbox/

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Acknowledgements

The work is supported, in part, by the EU-funded FP7 ICT iLearnRW project (project no: 318803).

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Correspondence to Georgios N. Yannakakis .

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Yannakakis, G.N., Martinez, H.P., Garbarino, M. (2016). Psychophysiology in Games. In: Karpouzis, K., Yannakakis, G. (eds) Emotion in Games. Socio-Affective Computing, vol 4. Springer, Cham. https://doi.org/10.1007/978-3-319-41316-7_7

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