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Games Robots Play: Once More, with Feeling

  • Ruth Aylett
Chapter
Part of the Socio-Affective Computing book series (SAC, volume 4)

Abstract

In this chapter we first examine the requirements for social game-play robots in three game scenario types: robot play companions, robots and digitised games, robots and augmented reality. We consider issues relating to affect recognition, affective modelling in the robot, and robot expressive behaviour. We then discuss work in each of the three scenario types and how it has attempted to meet the requirements advanced. Finally the chapter considers key research issues for the future.

Keywords

Robot play companions Robots and digitised games Robots and augmented reality-AR Social robots Theory of mind-ToM 

Notes

Acknowledgements

Some of the work discussed in this paper was partially funded by the EU FP7 ICT-215554 project LIREC (Living with Robots and Interactive Companions) and the EU FP7 ICT-317923 project EMOTE. The author is solely responsible for the content of this publication. It does not represent the opinion of the EC, and the EC is not responsible for any use that might be made of data appearing therein. The author wishes to acknowledge the partners of both projects and especially the GAIPS group at INESC-ID.

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.MACS, Heriot-Watt UniversityEdinburgh, ScotlandUK

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