Abstract
The paper illustrates a real-time interactive, fully immersive spatial installation titled Ambiguous Topology. The installation creatively combines dynamic movement of the human body and swarm intelligence driven generative geometry production techniques to drive volumetric projection systems. Speed, frequency and intensity of movement of human body are used as parameters for activating a swarm of volumetrically projected digital particles/agents in space in real-time. Evolving 3D topological nuances within which the participant navigates and in doing so triggers further evolution of these immersive topologies are thus materialized.
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© 2016 Springer International Publishing Switzerland
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Biloria, N., Chang, JR. (2016). Swarmscape: A Synergistic Approach Combining Swarm Simulations, Body Movement and Volumetric Projections to Generate Immersive Interactive Environments. In: Tan, Y., Shi, Y., Niu, B. (eds) Advances in Swarm Intelligence. ICSI 2016. Lecture Notes in Computer Science(), vol 9712. Springer, Cham. https://doi.org/10.1007/978-3-319-41000-5_14
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DOI: https://doi.org/10.1007/978-3-319-41000-5_14
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Publisher Name: Springer, Cham
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Online ISBN: 978-3-319-41000-5
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