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When Selfies Turn into Online \(Doppelg\ddot{a}ngers\): From Double as Shadow to Double as Alter Ego

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Abstract

Meeting the Doppelg\(\ddot{\text {a}}\)nger (double) is described in literature as a premonition of one’s imminent demise it is the kiss of death. The ominous figure of the Doppelg\(\ddot{\text {a}}\)nger is captured as literary motif in amongst others Jean Paul’s \(Siebenk\ddot{\text {a}}s\) (1796); Feodor Dostoevsky’s The Double (1846), Robert Louis Stevenson’s The Strange Case of Dr. Jekyll and Mr. Hyde (1886) and Oscar Wilde’s The Picture of Dorian Gray (1891). The shadowy double has also appeared in numerous films from Hitchcock’s The Wrong Man (1956) to Ingmar Bergman’s Persona (1966); Chuck Palahniuk’s Fight Club (1996) and Darren Aronofsky’s Black Swan (2010), and recently The Double (dir. Richard Ayoade, 2013) to name only a few. On social networks the selfie (self-induced double)—mediated by the accessibility of mobile and handheld technologies—proliferates as virtual stand-in or Doppelg\(\ddot{\text {a}}\)nger for the self. Selfies are online persona that can constantly and instantly be updated and uploaded to be viewed and evaluated by others. They create a telepresence to facilitate continuous accessibility and a sense of omnipotence. As selfies become ubiquitous other impostors such as the DATA Doppelg\(\ddot{\text {a}}\)nger (the digital data trail one leaves consciously or unconsciously), threaten online selves like a repressed shadow. But perhaps the specter of the Doppelg\(\ddot{\text {a}}\)nger is most forebodingly figured by programmed digital personae such as MyCyberTwin and Project Lifelike that simulates presence by interacting and responding to others as the person would. Thus the online persona not only looks like the person but also now acts as the person. In this sense the online persona no longer represents but rather presents the self.

The mask swallowed up the face

(Gombrich, 1972, 13)

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Notes

  1. 1.

    Reportedly there are about 53 million photos tagged with the hashtag #selfie on Instagram and the word selfie is mentioned over 368,000 times on Facebook updates. Google also reports that in 2014 approximately 93 million selfies per day were taken on Android models alone. Brandt (2014).

  2. 2.

    This infamous selfie was named “The Selfie of the Year” and apparently caused a scandal (“Selfiegate”) because of the circumstances under which it was taken. Milner and Baym (2015).

  3. 3.

    Selfiecity, a research group around American media scientist Lev Manovich, investigated how people photograph themselves with mobile phones in five cities around the world. The project analyzed 3,200 Instagram selfies shared in New York, Moscow, Berlin, Bangkok, and Sǎo Paulo (640 from each city). More interactive results from the study can be found at http://www.selfiecity.net, accessed 21 October 2015.

  4. 4.

    Walker-Rettberg (2014, 42) identifies photobooth photos as the precursor to selfies: “Photobooth photos are one of the closest relatives of today’s selfies, with their almost-instant production of photographs, the mirror in the booth and resulting photos that often look very similar to today’s digital selfie.”

  5. 5.

    This quote is cited from the program for a 1968 exhibition of his work at the Moderna Museet in Stockholm, Sweden, in Guinn and Perry(2005, 4).

  6. 6.

    This is attributed to Weinberger (2005).

  7. 7.

    Turkle (1984) does so more specifically.

  8. 8.

    Lifecasting is the continual broadcasting or streaming of one’s personal life through digital media, e.g., iJustine.

  9. 9.

    “The Doppelg\(\ddot{\text {a}}\)nger is this liminal subject that allows for the relation between image and signification to be infinitely repeated, while that repetition, in turn, allows for the subject’s differential identity” writes Vardoulakis (2006, 114).

  10. 10.

    The shadowy double has also appeared in numerous films from Hitchcock’s The Wrong Man (1956) to Ingmar Bergman’s Persona (1966); Chuck Palahniuk’s Fight Club (1996) and Darren Aronofsky’s Black Swan (2010), and recently The Double (dir. Richard Ayoade, 2013) to name only a few. According to Rank (1971, xiv) the double has rich and layered anthropological, religious and psychological origins expounding “the relationship of the self to the self.” The term \(Doppelg\ddot{a}nger\) literary means “double-goer” or “double-walker.” The double can appear as twin, ghost, shadow, guardian angel, the soul, or a mirror reflection; in waking daylight and in dreams, in spirit and the material realm, and both as visible and invisible.

  11. 11.

    See Faurholt (2009) who makes this distinction between the double as divided and the double as duplicated.

  12. 12.

    The shadow is clearly a metaphor for the soul and Rank (1971, 68) confirms this by linking the double to the “immortal soul.”

  13. 13.

    The Human Face of Big Data is a global social media project “that focuses on humanity’s new ability to collect, analyze, triangulate, and visualize massive amounts of data in real time” (http://thehumanfaceofbigdata.com, accessed 21 October 2015). They have an app that you can download and track loads of information about your day and then you are able to find someone who has the same data profile as you—your data Doppelg\(\ddot{\text {a}}\)nger. This might be the person with the same phone habits, similar commute and internet habits.

  14. 14.

    The Quantified Self Labs describe their activities as “a collaboration of users and tool makers who share an interest in gaining self-knowledge through self-tracking.” The LiveScience website describes the aims of the quantified self-movement as “to measure all aspects of our daily lives with the help of technology. Wearable devices such as activity trackers, along with apps that let us log our every step, snack and snooze could bring us a better understanding of ourselves, our nature, and may even benefit our health” (http://www.livescience.com/topics/quantified-self, accessed 21 October 2015).

  15. 15.

    The Dopplr.com service was launched in 2007 but has since been disbanded.

  16. 16.

    Quoted from Li (2014).

  17. 17.

    Digital Cloning describes the process of capturing an actor’s performance and optionally their likeness in a digital model. The captured performance can be used as a virtual stunt double, or mapped to a physically distinct character such as a child or animal.

  18. 18.

    For more information visit the project’s website: http://mchrbn.net/rep-licants-org, Accessed 14 June 2015. See also Cherubini (2011).

  19. 19.

    Other examples are MyCyberTwin that “enables organizations to provide web-based sales and support service 24 hours a day by using of sophisticated artificial intelligence technology embodied in software-based robots called CyberTwins” (http://www.mycybertwin.com, accessed 16 June 2014).

  20. 20.

    According to their website Project LifeLike “is collaborative research project funded by National Science Foundation in the USA from 2007. It aims to create more natural computer interface in the form of a virtual human. A user can talk to an avatar to manipulate accompanying external application or retrieve specific domain knowledge. Project LifeLike, a collaboration between the Intelligent Systems Laboratory at the University of Central Florida and the Electronic Visualisation Laboratory at the University of Illinois at Chicago, is an attempt to create an avatar that completely supplants the physical form of the individual, for remote interaction both in virtual reality and physical space” (http://www.virtualworldlets.net/Resources/Hosted/Resource.php?Name=ProjectLifeLike, accessed 21 October 2015).

  21. 21.

    This has definite moral and legal implications. See in this regard Smith (2013).

  22. 22.

    The Virtual Eternity Program, created by Intellitar, “gives family members the chance to create their very own Avatar—yes, an avatar—which will act like a time capsule for the future generations of your family. While you are alive and well, you can manipulate your Avatar to be as much like you as possible—Personality traits, looks, and conversation styles. Then, after you pass, members of your family can get access to your avatar clone and converse with it as if it were you. This service is digitally preserving your essence and allowing family to interact with past members. Imagine signing on to the computer and listening to your grandparents tell you stories of the past as if they were still here. Creepy ...yet fascinating! Check it out & start creating your own digital legacy!” (https://www.virtualeternity.com, accessed 18 April 2014).

  23. 23.

    Note that Mori did not refer to valley in terms of a geographical place but rather to the curve on the graph.

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du Preez, A. (2016). When Selfies Turn into Online \(Doppelg\ddot{a}ngers\): From Double as Shadow to Double as Alter Ego. In: Travis, C., von Lünen, A. (eds) The Digital Arts and Humanities. Springer Geography. Springer, Cham. https://doi.org/10.1007/978-3-319-40953-5_1

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