Abstract
This paper presents the development of the animation of robots in virtual reality environments, whose mechanisms can be coupled -the movement relies on mechanical principles-; and uncoupled mechanisms, i.e., the degrees of freedom are controlled independently via a control unit. Additionally, the present phases to transfer the design of a robot developed in a CAD tool to a virtual simulation environment without being lost the physical characteristics of the original design are showed, for which it is considered the various types of motions that the robot can perform depending on the design. Finally, shows the results obtained from the simulation of motion of a robot hexapod 18DOF and Theo Jansen mechanism.
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References
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Acknowledgment
The authors would like to thanks to the Consorcio Ecuatoriano para el Desarrollo de Internet Avanzado -CEDIA-, Universidad de las Fuerzas Armadas ESPE, Universidad Técnica de Ambato and the Escuela Superior Politécnica del Chimborazo for financing the project Tele-operación bilateral cooperativo de múltiples manipuladores móviles – CEPRAIX-2015-05, for the support to develop this paper.
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Andaluz, V.H. et al. (2016). Unity3D Virtual Animation of Robots with Coupled and Uncoupled Mechanism. In: De Paolis, L., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2016. Lecture Notes in Computer Science(), vol 9768. Springer, Cham. https://doi.org/10.1007/978-3-319-40621-3_6
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DOI: https://doi.org/10.1007/978-3-319-40621-3_6
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