Abstract
This paper describes the results of a R&D project focused on the creation of a flexible and easy-to-use platform for creating advanced multimedia applications, with strong focus on education and leisure contexts. Most of the similar existing platforms lack of enough flexibility to create different kind of content, or they require a strong technical background for authoring applications. In this project, a balance between flexibility and easiness has been fulfilled. Several use cases, whose authors have different levels of technical background, have been defined to validate it.
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Barrena, N., Navarro, A., Oyarzun, D. (2016). A Flexible and Easy-to-Use Platform to Create Advanced Edutainment Applications. In: El Rhalibi, A., Tian, F., Pan, Z., Liu, B. (eds) E-Learning and Games. Edutainment 2016. Lecture Notes in Computer Science(), vol 9654. Springer, Cham. https://doi.org/10.1007/978-3-319-40259-8_26
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DOI: https://doi.org/10.1007/978-3-319-40259-8_26
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