Abstract
Mobile device such as mobile phone, PDA (Personal Digital Assistants), HPC (Handheld Personal Computer) and so on has become a prevalent commodity and also a significant influence power that dominates people’s daily life. Remote rendering over these platforms is a continuous research subject that still attracts many people’s attention. It is also a promising topic for its extensive usage in applications for mobile devices. It is still a challenging issue for the limitation of the wireless network and the process ability of the client side. Here we introduce the state of the art remote rendering techniques over mobile devices and analyze them in order to get a clear perception and a better understanding of this topic.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Schmalstieg D.: The remote rendering pipeline: managing geometry and bandwidth in distributed virtual environments. Ph.D. Vienna University of Technology, Vienna (1997)
Lluch, J., Gaitán, R., Escrivá, M., Camahort, E.: Multiresolution 3D rendering on mobile devices. In: Alexandrov, V.N., van Albada, G.D., Sloot, P.M.A., Dongarra, J. (eds.) ICCS 2006. LNCS, vol. 3992, pp. 287–294. Springer, Heidelberg (2006)
Diepstraten, J., Gorke, M., Ertl, T.: Remote line rendering for mobile devices. In: Computer Graphics International, pp. 454–461 (2004)
Ji, G., Shen, H.W., Gao J.: Interactive exploration of remote isosurfaces with point-based non-photorealistic rendering. In: Visualization Symposium, pp. 25–32 (2008)
Shi, S., Nahrstedt, K., Campbell, R.: A real-time remote rendering system for interactive mobile graphics. ACM Trans. Multimedia Comput. Commun. Appl. (TOMM) 8 (2012)
Doellner, J., Hagedorn, B., Klimke, J.: Server-based rendering of large 3D scenes for mobile devices using G-buffer cube maps. In: Proceedings of the 17th International Conference on 3D Web Technology pp. 97–100 (2012)
Quillet, J.C., Thomas, G., Granier, X., Guitton, P., Marvie, J.E.: Using expressive rendering for remote visualization of large city models. In: The 11th International Conference on 3D Web Technology, Columbia, Maryland, USA, pp. 27–35 (2006)
Tizon, N., Moreno, C., Preda, M.: ROI based video streaming for 3D remote rendering. In: 2011 IEEE 13th International Workshop on Multimedia Signal Processing (MMSP), pp. 1–6 (2011)
Smit, F., van Liere, R., Beck, S., Froehlich, B.: An image-warping architecture for VR: low latency versus image quality. In: Virtual Reality Conference, pp. 27–34. IEEE (2009)
Tizon, N., Moreno, C., Cernea, M., Preda, M.: MPEG4-based adaptive remote rendering for video games. In: The 16th International Conference on 3D Web Technology, pp. 45–50 (2011)
Neven, D.M.: Interactive remote rendering. Master of Science, Computer Science, Delft University of Technology (2014)
Su, C., Ping, J., Yue, Q., Xukun, S.: Protected-3DMPS: remote-rendering based 3D model publishing system in digital museum. J. Comput. Inf. Syst. 2, 277–283 (2006)
Okamoto, Y., Oishi, T., Ikeuchi, K.: Image-based network rendering of large meshes for cloud computing. Int. J. Comput. Vis. 94, 12–22 (2011)
Noguera, J.M., Segura, R.J., Ogáyar, C.J., Joan-Arinyo, R.: A scalable architecture for 3D map navigation on mobile devices. Pers. Ubiquit. Comput. 17, 1487–1502 (2013)
Koller, D., Turitzin, M., Levoy, M., Tarini, M., Croccia, G., Cignoni, P.: Protected interactive 3D graphics via remote rendering. ACM Trans. Graph. (TOG) 23, 695–703 (2004)
Schoor, W., Hofmann, M., Adler, S., Benger, W., Preim, B., Mecke, R.: Remote rendering strategies for large biological datasets. In: Proceedings of the 5th High-End Visualization Workshop, Baton Rouge, Louisiana (2009)
Makhinya, M.: Performance challenges in distributed rendering systems. Department of Informatics, Computer Science, Knowledge and Systems, University of Zürich, Zürich (2012)
Deb, S., Bhattacharjee, S., Patidar, S., Narayanan, P.J.: Real-time streaming and rendering of terrains. In: Kalra, P.K., Peleg, S. (eds.) ICVGIP 2006. LNCS, vol. 4338, pp. 276–288. Springer, Heidelberg (2006)
Giesen, F., Schnabel, R., Klein, R.: Augmented compression for server-side rendering. In: Vision Modeling and Visualization, pp. 207–216 (2008)
Eisert, P., Fechteler, P.: Remote rendering of computer games. In: SIGMAP, pp. 438–443 (2007)
Claypool, M., Claypool, K.: Latency and player actions in online games. Commun. ACM 49, 40–45 (2006)
Marquez, J., Domenech, J., Gil, J., Pont A.: Exploring the benefits of caching and prefetching in the mobile web. In: Proceedings of WCITD p. 8 (2008)
Lazem, S., Elteir, M., Abdel-Hamid, A., Gracanin, D.: Prediction-based prefetching for remote rendering streaming in mobile virtual environments. In: IEEE International Symposium on Signal Processing and Information Technology, pp. 760–765 (2007)
Yoo, W., Shi, S., Jeon, W.J., Nahrstedt, K., Campbell, R.H.: Real-time parallel remote rendering for mobile devices using graphics processing units. In: IEEE International Conference on Multimedia and Expo (ICME), pp. 902–907 (2010)
Callahan, S.P., Bavoil, L., Pascucci, V., Silva, C.T.: Progressive volume rendering of large unstructured grids. IEEE Trans. Visual. Comput. Graph. 12, 1307–1314 (2006)
Acknowledgments
This work is supported by the National Key Technology R&D Program under Grant No. 2012BAH62F02.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this paper
Cite this paper
Xu, C., Fei, G., Han, H. (2016). Remote Rendering for Mobile Devices Literature Overview. In: El Rhalibi, A., Tian, F., Pan, Z., Liu, B. (eds) E-Learning and Games. Edutainment 2016. Lecture Notes in Computer Science(), vol 9654. Springer, Cham. https://doi.org/10.1007/978-3-319-40259-8_15
Download citation
DOI: https://doi.org/10.1007/978-3-319-40259-8_15
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-40258-1
Online ISBN: 978-3-319-40259-8
eBook Packages: Computer ScienceComputer Science (R0)