Synaesthesia Design Research of Motion Game in Order to Cure the White-Collar’s Cervical Spondylosis

  • Yuan LiuEmail author
  • Shiguo Li
  • Baisong Liu
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9745)


Cervical vertebra disease has become another defining characteristic of the White-collars, following with good benefits and high income. Cervical spondylosis usually occured due to long-term working and lack of exercise, and can be very hard to recover from. Yet in the early stage of the disease it can be relieved by frequently doing a kind of cervical gymnastic and developing good exercise habits. In recent years, young people’s neck-shoulder problem has become ever more serious, but they haven’t pay enough attention, and did not take the corresponding action to the situation. In the mean time, crossing over both sports and entertainment, motion games are getting more popular among White-collars, allowing them to exercise after stressful works, but yet has not yet successfully realized it’s potential in medical field. In this paper, we will discuss this newer area of HCI, that is using motion game as a media, summarize and modularize the method of working out shoulder and neck. Also by using the knowledge of synaesthesia design, finally we acquire the design method and game model, that shows how to use synaesthesia design in motion game to achieve the desired effect.


Motion game Cervical spondylosis Synaesthesia design 


  1. 1.
    Editorial Department of China’s New Era: Investigation and Analysis on the Health Status of White-collars. China’s New Era (2014) (in Chinese)Google Scholar
  2. 2.
    Jin, X., Xinhua, C.: Study of synaesthesia in visual communication design. Jiangnan University, pp. 23–40 (2008) (in Chinese)Google Scholar
  3. 3.
    Dina, R., Silvia, G., Design Research Unit GaMS., Giovanni, A.: Synesthetic Design-The Laboratory of Basic Design as Place of Experimentation on the Intersensory Correspondences. In: International Multisensory Research Forum, 3rd Annual Meeting, Geneva, Switzerland (2002)Google Scholar
  4. 4.
  5. 5.
    Fang, L., Guosheng, S.: Research on the Sports Value of the Electronic Somatosensory Game. Nanjing Sport Institute (2013) (in Chinese)Google Scholar

Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.School of DesignJiangnan UniversityWuxi CityChina

Personalised recommendations