Abstract
In this paper we address the challenges in designing game-based training software for use in a neurocognitive context. The project “Hotel Plastisse” is a cooperative software development, designed by researchers of the Specialization in Game Design at the Zurich University of the Arts (ZHdK) and of the International Normal Aging and Plasticity Imaging Center (INAPIC) at the University of Zurich. The aim of the project was to create a game-based software tool for a training study, which allows the comparison of single-domain and multi-domain cognitive training of elderly people. As the demand for game-based training software in scientific or therapeutic contexts is expected to grow in the future, we would like to share our insights into the development of a game that follows game design principles while at the same time generating scientifically valuable data.
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Acknowledgements
The authors would like to thank the following members of the core INAPIC team at the University of Zurich who developed the original research idea and initiated the collaboration with the ZHdK Zurich University of the Arts: Anne Eschen, Lutz Jäncke, Mike Martin, Susan Mérillat, Christina Röcke, Jacqueline Zöllig. Furthermore, Julia Binder and Ladina Costa-Bezzola were involved in the project.
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Götz, U., Kocher, M., Bauer, R., Müller, C., Meilick, B. (2016). Challenges for Serious Game Design. In: De Gloria, A., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2015. Lecture Notes in Computer Science(), vol 9599. Springer, Cham. https://doi.org/10.1007/978-3-319-40216-1_34
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DOI: https://doi.org/10.1007/978-3-319-40216-1_34
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