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Intelligent Agents and Game-Based Learning Modules in a Learning Management System

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Part of the book series: Smart Innovation, Systems and Technologies ((SIST,volume 58))

Abstract

Many researchers have taken a great deal of effort to promote high quality game-based learning applications, such as educational games, animations, simulations, animated or interactive simulation mechanisms in learning management system (LMS), and so on. The Bloom’s taxonomy strategy was successfully implemented as effective gaming model in two different game-based learning applications (puzzle and platformer games) that motivate and actively engage college students in order to make learning process more enjoyable. During using the game-based modules in LMS Moodle, special attention was paid both to the integration of game-play aspects and the relationship between learning styles and game genres. In this paper we shall describe the proposed approach and introduce an adaptation and personalization of player as student model based on game genres. We have analyzed learning styles and teaching strategies that match the game features which resulted in embedding the analysis personalization and teaching strategies into the game. This article presents the effectiveness of agent-based approach in teaching strategies of Moodle gaming education resources.

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Correspondence to Dejan Rančić .

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Kuk, K., Rančić, D., Pronić-Rančić, O., Ranđelović, D. (2016). Intelligent Agents and Game-Based Learning Modules in a Learning Management System. In: Jezic, G., Chen-Burger, YH., Howlett, R., Jain, L. (eds) Agent and Multi-Agent Systems: Technology and Applications. Smart Innovation, Systems and Technologies, vol 58. Springer, Cham. https://doi.org/10.1007/978-3-319-39883-9_19

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  • DOI: https://doi.org/10.1007/978-3-319-39883-9_19

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-39882-2

  • Online ISBN: 978-3-319-39883-9

  • eBook Packages: EngineeringEngineering (R0)

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