Skip to main content

Transmedia Storytelling for Social Integration of Children with Cognitive Disabilities

  • Conference paper
  • First Online:
Smart Education and e-Learning 2016

Part of the book series: Smart Innovation, Systems and Technologies ((SIST,volume 59))

Abstract

This paper proposes the use of transmedia storytelling techniques to stimulate the day living of children with cognitive disabilities in the context of their social integration on future Smart Cities. By using virtual immersive world we focus on authoring stories and contents by these children to stimulate their abilities, and therefore, the exploration of their skills on a transmedia environment for therapeutically and employment purposes.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Ylipulli, J.: A smart and ubiquitous urban future? contrasting large-scale agendas and street-level dreams. Observatorio (OBS*) J. Media City: Spectacular, Ordinary Contested Spaces 85–110 (2015)

    Google Scholar 

  2. Manville, C., Cochrane, G., et al.: Mapping Smart Cities in the EU, Directorate General For Internal Policies Policy Department A: Economic And Scientific Policy, IP/A/ITRE/ST/2013-02 (2014)

    Google Scholar 

  3. Milgram, P., Kishino, A.F.: Taxonomy of mixed reality visual displays. IEICE Trans. Inf. Syst. 12, 1321–1329 (1994)

    Google Scholar 

  4. Brederode, B., Markopoulos, P., Gielen, M., Vermeeren, A., de Ridder, H.: pOwerball: the design of a novel mixed-reality game for children with mixed abilities. In: Proceedings of the 2005 Conference on Interaction Design and Children, IDC05, pp. 32–39. ACM, NY (2005)

    Google Scholar 

  5. Ke, F., Im, F.: Virtual-reality-based social interaction training for children with high-functioning autism. J. Educ. Res. 106(6), 441–461 (2013)

    Article  Google Scholar 

  6. Millner, C.H.: Digital Storytelling: A Creator’s Guide to Interactive Storytelling. Focal Press, Elsevier (2008)

    Google Scholar 

  7. Vayanou, M., Katifori, A., Karvounis1, M., et al.: Authoring personalized interactive museum stories, interactive storytelling. In: 7th International Conference on Interactive Digital Storytelling, ICIDS, LNCS 8832, pp. 37–48 (2014)

    Google Scholar 

  8. Wong Lau, K., Yuen Lee, P.: The use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideas. Interact. Learn. Environ. 23(1), 3–18 (2015)

    Google Scholar 

  9. Alaman, X.: e-Training and e-Coaching for the social and laboral integration. Spanish National Plan of I + D+i (TIN2013-44586-R) Project (2013)

    Google Scholar 

  10. Mateu, J., Lasala, M.J., Alamán, X.: Developing mixed reality educational applications: the virtual touch toolkit. Sensors 2015 15, 21760–21784 (2015)

    Google Scholar 

  11. Roldán, D., Martín, E., Haya, P.A., García-Herranz, M.: Adaptive activities for inclusive learning using multitouch tabletops: an approach. Int. Workshop Personalization Approaches Learn. Environ. 732, 42–47 (2011)

    Google Scholar 

  12. Rodriguez, P., Ortigosa, A., Carro, R.M.: Detecting and making use of emotions to enhance student motivation in e-learning environments. Int. J. Continuing Eng. Edu. Life-Long Learn. (IJCEELL), SI Adv. Adapt. e-Learn. via Interact. Collaborative Emotional Syst. 24(2), 168–183 (2014)

    Google Scholar 

  13. Gomez, J., Montoro, G.: User study and integration of assistive technologies for people with cognitive disabilities in their daily life activities. J. Ambient Intell. Smart Environ. 7(3), 389–390 (2015)

    Article  Google Scholar 

  14. Wong Lau, K., Yuen Lee, P.: The use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideas. Interact. Learn. Environ. 23(1), 3–18 (2015)

    Google Scholar 

  15. Nakevska, M., van der Sanden, A., Funk, M., Hu, J., Rauterberg, M.: Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences. ICEC 2014, LNCS 8770, pp. 52–59 (2014)

    Google Scholar 

  16. Millner, C.H.: Digital Storytelling: A Creator’s Guide to Interactive Storytelling. Focal Press Elsevier (2008)

    Google Scholar 

  17. Jenkins, H.: Convergence Culture: Where Old and New Media Collide. NYU Press (2006)

    Google Scholar 

  18. Kuniavsky, M.: Smart Things: Ubiquitous computing User Experience Design. Morgan Kaufmann (2014)

    Google Scholar 

  19. OpenSimulator: http://www.opensimulator.org. Accessed 15 Jan 2016

  20. Asprogrades: Asociacion a favor de las personas con discapacidad intelectual, http://www.asprogrades.org. Accessed 15 Jan 2016

Download references

Acknowledgments

The work described in this paper was partially funded by the Spanish National Plan of I + D+i (TIN2013-44586-R) Project: e-Training and e-Coaching for the social and laboral integration.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Miguel Gea .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer International Publishing Switzerland

About this paper

Cite this paper

Gea, M., Alaman, X., Rodriguez, P. (2016). Transmedia Storytelling for Social Integration of Children with Cognitive Disabilities. In: Uskov, V., Howlett, R., Jain, L. (eds) Smart Education and e-Learning 2016. Smart Innovation, Systems and Technologies, vol 59. Springer, Cham. https://doi.org/10.1007/978-3-319-39690-3_41

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-39690-3_41

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-39689-7

  • Online ISBN: 978-3-319-39690-3

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics