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Designing a Topological Algorithm for 3D Activity Recognition

  • Maria-Jose JimenezEmail author
  • Belen Medrano
  • David Monaghan
  • Noel E. O’Connor
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9667)

Abstract

Voxel carving is a non-invasive and low-cost technique that is used for the reconstruction of a 3D volume from images captured from a set of cameras placed around the object of interest. In this paper we propose a method to topologically analyze a video sequence of 3D reconstructions representing a tennis player performing different forehand and backhand strokes with the aim of providing an approach that could be useful in other sport activities.

Keywords

3D video sequence Voxel carving Volume reconstruction Persistent homology Activity recognition 

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Maria-Jose Jimenez
    • 1
    Email author
  • Belen Medrano
    • 1
  • David Monaghan
    • 2
  • Noel E. O’Connor
    • 2
  1. 1.Applied Math Department, School of Computer EngineeringUniversity of SevilleSevillaSpain
  2. 2.INSIGHT Centre for Data AnalyticsDublin City UniversityDublinIreland

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