Abstract
In this work we present a novel implementation of an AI Director that uses argumentation techniques to decide dynamic adaptations in the level generation of a roguelike game called HermitArg. The architecture of the game introduces smart items with defeasible information to be analyzed in a dialectical process.
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Agis, R.A., Cohen, A., Martínez, D.C. (2016). Argumentative AI Director Using Defeasible Logic Programming. In: Cazenave, T., Winands, M., Edelkamp, S., Schiffel, S., Thielscher, M., Togelius, J. (eds) Computer Games. CGW GIGA 2015 2015. Communications in Computer and Information Science, vol 614. Springer, Cham. https://doi.org/10.1007/978-3-319-39402-2_8
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DOI: https://doi.org/10.1007/978-3-319-39402-2_8
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