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JGOMAS 2.0: A Capture-the-Flag Game Using Jason Agents and Human Interaction

  • Luis Hernandez
  • Sergio EsparciaEmail author
  • Vicente Julian
  • Carlos Carrascosa
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 616)

Abstract

Over the last few years educators have increasingly incorporated game simulations into higher education computer science curricula. Experiences have proved that students respond enthusiastically to these courses. According to this, this paper presents an evolved version of the JGOMAS simulator, which is a simulation game where students design and implement different types of agents and strategies in order to win the game. This new version allows students to practice different technologies related to the multi-agent paradigm as coordination, cooperation or decision-making.

Keywords

Multi-Agent Systems Simulation games Education 

Notes

Acknowledgments

Work partially supported by Spanish Government through the project iHAS (grant TIN2012-36586C03-01).

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Luis Hernandez
    • 1
  • Sergio Esparcia
    • 1
    Email author
  • Vicente Julian
    • 1
  • Carlos Carrascosa
    • 1
  1. 1.Departamento de Sistemas Informáticos y Computación (DSIC)Universitat Politècnica de ValènciaValenciaSpain

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