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JGOMAS 2.0: A Capture-the-Flag Game Using Jason Agents and Human Interaction

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Highlights of Practical Applications of Scalable Multi-Agent Systems. The PAAMS Collection (PAAMS 2016)

Abstract

Over the last few years educators have increasingly incorporated game simulations into higher education computer science curricula. Experiences have proved that students respond enthusiastically to these courses. According to this, this paper presents an evolved version of the JGOMAS simulator, which is a simulation game where students design and implement different types of agents and strategies in order to win the game. This new version allows students to practice different technologies related to the multi-agent paradigm as coordination, cooperation or decision-making.

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Notes

  1. 1.

    http://unity3d.com/.

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Acknowledgments

Work partially supported by Spanish Government through the project iHAS (grant TIN2012-36586C03-01).

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Correspondence to Sergio Esparcia .

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© 2016 Springer International Publishing Switzerland

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Hernandez, L., Esparcia, S., Julian, V., Carrascosa, C. (2016). JGOMAS 2.0: A Capture-the-Flag Game Using Jason Agents and Human Interaction. In: Bajo, J., et al. Highlights of Practical Applications of Scalable Multi-Agent Systems. The PAAMS Collection. PAAMS 2016. Communications in Computer and Information Science, vol 616. Springer, Cham. https://doi.org/10.1007/978-3-319-39387-2_15

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  • DOI: https://doi.org/10.1007/978-3-319-39387-2_15

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-39386-5

  • Online ISBN: 978-3-319-39387-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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