JGOMAS 2.0: A Capture-the-Flag Game Using Jason Agents and Human Interaction
Over the last few years educators have increasingly incorporated game simulations into higher education computer science curricula. Experiences have proved that students respond enthusiastically to these courses. According to this, this paper presents an evolved version of the JGOMAS simulator, which is a simulation game where students design and implement different types of agents and strategies in order to win the game. This new version allows students to practice different technologies related to the multi-agent paradigm as coordination, cooperation or decision-making.
KeywordsMulti-Agent Systems Simulation games Education
Work partially supported by Spanish Government through the project iHAS (grant TIN2012-36586C03-01).