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Gamification and Game Mechanics-Based e-Learning: A Moodle Implementation and Its Effect on User Engagement

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Research on e-Learning and ICT in Education

Abstract

This chapter presents a practical implementation of Gamification and Game Mechanics based e-Learning. For the purposes of this study, two identical e-Learning courses were developed through the Moodle LMS, and achievement badges were implemented to one of them. The courses were evaluated within a class of 32 students over a period of 6 weeks, in order to get empirical evidence on whether a gamified e-Learning system can make the educational process more engaging. The evaluation was carried out through a systematic approach and demonstrated that game mechanics elements made the educational process more engaging in terms of frequency, recency, and duration of use, participation, and activity completion.

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Correspondence to Charalampos Karagiannidis .

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Katsigiannakis, E., Karagiannidis, C. (2017). Gamification and Game Mechanics-Based e-Learning: A Moodle Implementation and Its Effect on User Engagement. In: Anastasiades, P., Zaranis, N. (eds) Research on e-Learning and ICT in Education. Springer, Cham. https://doi.org/10.1007/978-3-319-34127-9_11

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  • DOI: https://doi.org/10.1007/978-3-319-34127-9_11

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-34125-5

  • Online ISBN: 978-3-319-34127-9

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