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Human-in-the-Loop Simulation of a Virtual Classroom

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Multi-Agent Systems and Agreement Technologies (EUMAS 2015, AT 2015)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 9571))

Abstract

As technology for virtual reality becomes more and more accessible, virtual reality based training becomes a hot topic as an application environment for multiagent systems. In this contribution, we present a system that connects a game engine with a BDI platform for simulating a group of listeners that may be believable enough for serving as a virtual audience for training gestures and body language while teaching.

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Notes

  1. 1.

    http://teachlive.org.

  2. 2.

    http://jason.sourceforge.net.

  3. 3.

    http://www.hcm-lab.de/projects/GameEngine/.

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Acknowledgement

The authors would like to thank Elisabeth André and her group at the University of Augsburg - in particular Michael Wissner - for their support with the Horde 3D Game Engine as well as with providing the 3d Object models for the virtual students and the scenario visualization.

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Correspondence to Franziska Klügl .

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Nilsson, J., Klügl, F. (2016). Human-in-the-Loop Simulation of a Virtual Classroom. In: Rovatsos, M., Vouros, G., Julian, V. (eds) Multi-Agent Systems and Agreement Technologies. EUMAS AT 2015 2015. Lecture Notes in Computer Science(), vol 9571. Springer, Cham. https://doi.org/10.1007/978-3-319-33509-4_30

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  • DOI: https://doi.org/10.1007/978-3-319-33509-4_30

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