Abstract
In this chapter we explore the consequences when pets and partners have the option of satisfying their own motives. To this end, this chapter considers two scenarios for motivated learning agents as pets and partner characters.
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Merrick, K.E. (2016). Pets and Partner Characters. In: Computational Models of Motivation for Game-Playing Agents. Springer, Cham. https://doi.org/10.1007/978-3-319-33459-2_7
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DOI: https://doi.org/10.1007/978-3-319-33459-2_7
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