Abstract
Three main design standards have been used to create learning objects that adhere to the four previously mentioned principles. The first two standards resulted from computer programming, another field that is concerned with building complex structures (programs) from smaller pieces or modules of computer code functionality (Boyle and Cook 2001).
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References
Boyle, T. (2003). Design principles for authoring dynamic, reusable learning objects. Australian Journal of Educational Technology, 19(1), 46–58. Retrieved from http://www.ascilite.org.au/ajet/ajet19/boyle.html.
Boyle, T., & Cook, J. (2001). Online interactivity: Best practice based on two case-studies. ALT-J, 9(1), 94–102.
Bradley, C. & Boyle, T. (2004). The Design, Development, and Use of Multimedia Learning Objects. Journal of Educational Multimedia and Hypermedia, 13(4), 371-389. Norfolk, VA: Association for the Advancement of Computing in Education (AACE). Retrieved June 6, 2016 from https://www.learntechlib.org/p/18905.
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Frantiska, J.J. (2016). Learning Object Design Standards. In: Creating Reusable Learning Objects. SpringerBriefs in Educational Communications and Technology. Springer, Cham. https://doi.org/10.1007/978-3-319-32889-8_3
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DOI: https://doi.org/10.1007/978-3-319-32889-8_3
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